|The basic layout of the board|
|The playing pieces, at the starting place|
Before you begin, there's the money. Oh yes, money, like in real life televangelism, is oh-so-important...and there's a lot of it when you start out. The lowest bill is $50,000, with the highest bill being a cool $10-million. At first, you might think the amount given you is excessive (eg., you start with a mere twenty $50,000 bills), but as the game progresses, you'll realize just why you need so much - the money goes fast, depending on how many people are playing, and what happens throughout the game.
|My assets thus far in the game: three TV Stations, three |
Recording Companies, and three Theme Parks
In addition to the spaces marked for each individual asset, there are three groups of cards you can pick up if you land on their respective space (a bit like the Chance cards in Monopoly). These cards are: Angel cards, Devil cards, and God's Will cards. Fitting to the subject matter, Angel cards are bad things happening to you, Devil cards are good things, and God's Will cards can be either good or bad.
|The middle of the board, with the tree types of cards|
|A guide to the trespassing fees|
The ultimate goal of the game, as said at the beginning, is to bankrupt the other players. If someone is unable to pay either a trespassing fee or any other penalty in the game, they aren't able to sell possessions like you in Monopoly - they're gone, and out of the game. The bank owns the assets, and if someone lands on it, they have to pay the trespassing fees like normal, but now to the bank. Whoever is left standing after the last player goes broke is the winner. Games can actually go by pretty quickly, with people getting knocked out within thirty minutes of playing - in other words, if the pace of Monopoly bores you, Fleecing the Flock might be more up your alley.
|One of the Devil cards gets me some money|
|The rule book, done in the style of the Ten Commandments|
Granted, I think I should note here, as a warning to my Christian readers, that I believe Tongue-In-Cheek Productions was a secular company. Some of the cards have scandals that are described in a crude manner, or might make you a little bit nervous to read aloud with kids around. There's nothing R-rated or outright profane, but the game does capture the sexual scandals of various Prosperity preachers in an exaggerated fashion. I also couldn't help but notice, halfway through game play, that we were cheering every time we landed on a Devil card. If you can understand the game is a satire of what truly is demonic theology and is not meant to glorify Satan, you can probably overlook the fact that you'll end up cheering "Yes! Devil card!" every now and then.
All that being said, Fleecing the Flock is a very fun game. From what I can see, it's currently out of print, but there are still couples for sale in various parts of the internet (and perhaps, if you're lucky, your local game store). If you can afford to get a copy and you want something to play while watching the latest TBN telethon, why not give it a shot?
|Get to the phones! Send in your faith seed!|